D Bare Bones II

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Difficulty level

Beginner
Kernel Designs
Models
Other Concepts

In this Tutorial, we will continue to write the kernel in D, making a basic output to the console.

Overview

In this tutorial, we will continue to create our kernel on D, namely, we will make a minimal output to the console. Our file structure will be as follows:

  • start.asm
  • kernel.main.d
  • linker.ld

start.asm

global start
extern kmain        ; Allow kmain() to be called from the assembly code
extern start_ctors, end_ctors, start_dtors, end_dtors

MODULEALIGN        equ        1<<0
MEMINFO            equ        1<<1
FLAGS              equ        MODULEALIGN | MEMINFO
MAGIC              equ        0x1BADB002
CHECKSUM           equ        -(MAGIC + FLAGS)

section .text      ; Next is the Grub Multiboot Header

align 4
MultiBootHeader:
       dd MAGIC
       dd FLAGS
       dd CHECKSUM

STACKSIZE equ 0x4000  ; 16 KiB if you're wondering

static_ctors_loop:
   mov ebx, start_ctors
   jmp .test
.body:
   call [ebx]
   add ebx,4
.test:
   cmp ebx, end_ctors
   jb .body

start:
       mov esp, STACKSIZE+stack

       push eax
       push ebx

       call main

static_dtors_loop:
   mov ebx, start_dtors
   jmp .test
.body:
   call [ebx]
   add ebx,4
.test:
   cmp ebx, end_dtors
   jb .body

    
cpuhalt:
       hlt
       jmp cpuhalt

section .bss
align 32

stack:
      resb      STACKSIZE

Assemble that with:

nasm -f elf -o start.o start.asm

kernel.main.d

module kernel.main;
import core.volatile;

extern(C): // We denote that all functions in our file will have the extern(C) flag

// Video memory address
const ubyte* vidmem = cast(ubyte*)0xFFFF_8000_000B_8000;

// Creating variables to indicate the cursor position.
// All global dynamic variables need to be marked with the shared flag, because there is no TLS in our kernel
shared int xpos = 0;
shared int ypos = 0;

// Creating a function to clear the console.
void clear() {
	for (int i = 0; i < 80*25*2; i++) {
		volatileStore(vidmem + i, 0);
	}
}

// Here we output the symbol passed to the function with the color as 0x07(light gray)
void putc_at(char symbol, int x, int y) {
    volatileStore(vidmem + x*2+y*160,symbol&0xFF);
    volatileStore(vidmem + x*2+y*160 + 1,0x07);
}

// Here we output a character with a check to see if it is a newline character.
void putc(char symbol) {
	if(symbol == '\n') {
		xpos=0;
		ypos+=1;
	}
	else {
		putc_at(symbol,xpos,ypos);
		xpos+=1;
		if(xpos==80) {xpos=0; ypos+=1;}
	}
}

// Here we output a string by looping through it
void puts(immutable(char*) str) {
	int counter = 0;
	while(str[counter] != 0) {
		putc(str[counter]);
		counter+=1;
	}
}
 
void kmain(uint magic, uint addr) {
 
	puts("Hello, world".ptr); // Output "Hello, world!" to the console
 
	for (;;) { //Loop forever. You can add your kernel logic here
            
	}
}

You then compile that with:

gdc -fno-druntime -m32 -c kernel.main.d -o kernel.main.o -g

linker.ld

OUTPUT_FORMAT(elf32-i386)
ENTRY (start)

SECTIONS{
    . = 0x00100000;

    .text :{
        code = .; _code = .; __code = .;
        *(.text)
        *(.rodata)
    }

    .rodata ALIGN (0x1000) : {
        *(.rodata)
    }

    .data ALIGN (0x1000) : {
        data = .; _data = .; __data = .;
        *(.data)
        start_ctors = .; *(.ctors)   end_ctors = .;
        start_dtors = .; *(.dtors)   end_dtors = .;
    }

    .bss : {
        sbss = .;
        bss = .; _bss = .; __bss = .;
        *(COMMON)
        *(.bss)
        ebss = .;
    }
    end = .; _end = .; __end = .;
}

Now finally you can link all of that with:

ld -melf_i386 -T linker.ld -o kernel.bin start.o kernel.main.o

Your kernel is now kernel.bin, and can now be booted by grub, or run in qemu:

qemu-system-i386 -kernel kernel.bin