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There are several OS development related tutorials on this wiki. This page is an overview of tutorials that are around, sorted by subject area and difficulty.
There are several OS development related tutorials on this wiki. This page is an overview of tutorials that are around, sorted by subject area and difficulty.


== Rating System ==
{{Ratingicon|1}} - Tutorials that are either very basic or easy to follow. Try these first.
{{Rating icon|1}} - Tutorials that are either very basic or easy to follow. Try these first.


{{Ratingicon|2}} - Tutorials on somewhat harder subjects, but still good to do. It may be a good idea to do some easier stuff first.
{{Rating icon|2}} - Tutorials on somewhat harder subjects, but still good to do. It may be a good idea to do some easier stuff first.


{{Ratingicon|3}} - Tutorials on advanced subjects. Not recommended for beginners.
{{Rating icon|3}} - Tutorials on advanced subjects. Not recommended for beginners.


{{Ratingicon|4}} - Tutorials on very difficult subjects. A master class. Good luck!
{{Rating icon|4}} - Tutorials on very difficult subjects. A master class. Good luck!


{{Ratingicon}} - Not rated yet.
{{Rating icon}} - Not rated yet.


== Kernel Basics ==
== Kernel Basics ==
Line 16: Line 17:
These are "bare bones" tutorials that will land you with a basic kernel that's safe enough to use as a starting point for your own.
These are "bare bones" tutorials that will land you with a basic kernel that's safe enough to use as a starting point for your own.


{{Ratingicon|1}} [[Bare Bones]] - Write a basic 32-bit kernel in C for x86
{{Rating icon|1}} [[Bare Bones]] - Write a basic 32-bit kernel in C for x86


{{Ratingicon|1}} [[User:Zesterer/Bare Bones]] - Write a basic 32-bit kernel in C for x86 (improved tutorial by zesterer)
{{Rating icon|1}} [[Limine Bare Bones]] - Write a simple 64-bit [[Higher Half Kernel|higher half kernel]] in C using the [[Limine]] bootloader and protocol.


{{Rating icon|1}} [[User:Zesterer/Bare Bones]] - Write a basic 32-bit kernel in C for x86 (improved tutorial by zesterer)
{{Ratingicon|1}} [[Meaty Skeleton]] - Template operating system


{{Rating icon|1}} [[Meaty Skeleton]] - Template operating system
{{Ratingicon|2}} [[Higher Half x86 Bare Bones]] - A tutorial that shows how to write a [[Higher Half Kernel|higher half kernel]]


{{Rating icon|2}} [[Higher Half x86 Bare Bones]] - A tutorial that shows how to write a [[Higher Half Kernel|higher half kernel]]
{{Ratingicon|2}} [[Setting Up Long Mode]] - Switching to long mode


{{Ratingicon|2}} [[Creating a 64-bit kernel]] - An introduction to 64-bit kernels
{{Rating icon|2}} [[Setting Up Long Mode]] - Switching to long mode


{{Rating icon|2}} [[Creating a 64-bit kernel]] - An introduction to 64-bit kernels
{{Ratingicon|1}} [[Real mode assembly bare bones]] - A tutorial series on writing a basic assembly language kernel


{{Ratingicon|2}} [[Pascal Bare Bones]] - A basic kernel in Pascal
{{Rating icon|1}} [[Real mode assembly bare bones]] - A tutorial series on writing a basic assembly language kernel


=== Alternate Programming Languages ===
{{Ratingicon|2}} [[Ada Bare bones]] - A tutorial on writing a basic kernel in Ada
{{Rating icon|2}} [[Ada Bare bones]] - A tutorial on writing a basic kernel in Ada


{{Ratingicon|2}} [[FreeBasic Bare Bones]] - A basic kernel in FreeBasic
{{Rating icon|2}} A [[C_Sharp_Bare_Bones|C# Bare Bones]] tutorial, using a language not typically used in OS development.


{{Rating icon|2}} [[FreeBasic Bare Bones]] - A basic kernel in FreeBasic
We also have bare bones for other platforms


{{Ratingicon|1}} [[GameBoy Advance Barebones]] - A tutorial on writing a basic GBA kernel
{{Rating icon|2}} [[Pascal Bare Bones]] - A basic kernel in Pascal


{{Rating icon|3}} A [[Java Primer]] on dealing with languages in general and Java in particular that would normally be unsuitable for OS development.
{{Ratingicon|2}} [[Sparc Barebones]] - A basic kernel for SparcStations


=== Babysteps ===
=== Alternate ISAs and Platforms ===
{{Rating icon|1}} [[GameBoy Advance Barebones]] - A tutorial on writing a basic GBA kernel
How to create a basic kernel in assembly <br />
{{Ratingicon|1}} [[Babystep1]] - Your first boot sector.


{{Ratingicon|1}} [[Babystep2]] - Writing a message using the BIOS.
{{Rating icon|2}} [[SPARC Barebones]] - A basic kernel for SPARCStations


== Basics ==
{{Ratingicon|1}} [[Babystep3]] - A look at machine code
{{Rating icon|1}} [[GDT Tutorial]] - A guide about the [[GDT]]


{{Ratingicon|1}} [[Babystep4]] - Printing to the screen without the BIOS
{{Rating icon|1}} [[Interrupts tutorial]] - How set interrupts from C


{{Rating icon|1}} [[Creating A Shell]] - A tutorial on how to write a [[Shell|shell]]
{{Ratingicon|1}} [[Babystep5]] - Interrupts


{{Rating icon|2}} [[Going Further on x86]] - A guide that shall cover the basics of kernel internals
{{Ratingicon|1}} [[Babystep6]] - Entering protected mode


{{Rating icon|3}} [[User:Johnburger/Demo|DEMO]] - A tutorial, in code and prose, on some fundamentals of the '386 (and above) and the PC platform, as an assembly language [[User:Johnburger/Demo|DEMO]]
{{Ratingicon|1}} [[Babystep7]] - Unreal Mode


== Memory Management ==
{{Ratingicon|1}} [[Babystep8]] - 32-bit printing
{{Rating icon|1}} [[Setting Up Paging]] - A tutorial that deals with setting up and maintaining a system with paging enabled


{{Rating icon|1}} [[Setting Up Paging With PAE]] - As above, but with PAE enabled
{{Ratingicon|1}} [[Real mode assembly appendix A|Appendix A]] - Additional information


{{Rating icon|1}} [[Brendan's Memory Management Guide]] - A memory management guide to explain basic concepts
=== Other kernels ===
These tutorials cover alternate kernel designs. These are mainly for developers using a language not covered elsewhere, or design approaches that are significantly different from those given in the Babysteps and Bare Bones tutorials.


{{Rating icon|2}} [[Writing a memory manager]] - A tutorial on how to handle the RAM in a computer.
{{Ratingicon|3}} A [[Java Primer]] on dealing with languages in general and Java in particular that would normally be unsuitable for OS development.


{{Rating icon|2}} [[Writing A Page Frame Allocator]] - How to write a simple page frame allocator
==== Third Party Tutorials ====


== Processes and Threads ==
This section covers tutorials unrelated to the wiki and forum. Given the sheer number of tutorials around, there is no way to have a comprehensive list of them, so this is limited to the ones which come up most often in discussions. They are listed here because most of these focus primarily on the early steps in OS development.
{{Rating icon|2}} [[Brendan's Multi-tasking Tutorial]] - A kernel-space multitasking tutorial.


{{Rating icon|3}} [[Cooperative Multitasking]] - How to create a kernel-space multitasking system.
Also, there is a staggeringly wide variation in the quality of them, and since these are not part of the wiki itself, there is no way for the wiki authors to ensure that bugs are fixed or updates made.


{{Rating icon|3}} [https://web.archive.org/web/20160326162854/http://xarnze.com/article/Entering%20User%20Mode Getting to User Mode]- How to context switch into user mode.
While these are included for reference purposes, because they are frequently mentioned, it is recommended that anyone following the tutorials on the wiki take the third-party tutorials as supplemental rather than suggested.


== Graphics & Video ==
{{Ratingicon}} [http://jamesmolloy.co.uk/tutorial_html/ James A. Molloy's Kernel Tutorials] - one of the more popular tutorials in the past, it has a number of [[James Molloy's Tutorial Known Bugs|known issues]], and does not seem to be actively updating.
{{Rating icon|1}} [[Drawing In Protected Mode]] - The basics, how to plot a pixel.


{{Rating icon|1}} [[Double Buffering]] - A handy way to prevent artifacts.
{{Ratingicon}} [http://www.brokenthorn.com/Resources/OSDevIndex.html BrokenThorn Operating System Development Series] - Like the James Molloy series, this is a very well-known tutorial series, but one which is very dated and has a large number of [[Brokenthorn's Known Bugs|known flaws]] that have not been corrected.


{{Rating icon|1}} [[PC Screen Font]] - Displaying text with bitmap fonts.
{{Ratingicon}} [http://www.osdever.net/tutorials/view/brans-kernel-development-tutorial Bran's Kernel Tutorial] - a very dated, but still often referenced, tutorial from the now-moribund "Bona Fide OS Development" site. Like JAM and BrokenThorn, the code examples have many [[Bran's Known Bugs|known problems]], and much of the material is long out of date.


{{Rating icon|2}} [[Scalable Screen Font]] - Displaying text with vector fonts.
{{Ratingicon}} [http://mikeos.sourceforge.net/write-your-own-os.html How to write a simple operating system] by Mike Saunders - this is the starting point for those following the MikeOS project, an x86 real-mode system written in assembly language. and focuses on the aspects needed to get going with developing for MikeOS.


{{Rating icon|2}} [[Loading Icons]] - Decoding image files to display icons.
{{Ratingicon}} [https://github.com/littleosbook/littleosbook The Little OS Book] - a third-party OS demonstrator hosted on GitHub. Goes through periods of updating, and known bugs which haven't yet been fixed are listed in the repo.


== Booting ==
{{Ratingicon|1}} [https://www.cs.bham.ac.uk/~exr/lectures/opsys/10_11/lectures/os-dev.pdf Writing a Simple Operating System — From Scratch] (PDF) - A 2010 tutorial based on course material from a class on operating systems at the University of Birmingham, UK, written by Dr. Nicholas Blundell, the original course instructor. The tutorial was written as supplemental material for students to review before the course, and according Blundell, ''"is not intended as a replacement but rather as a stepping stone to excellent work such as the Minix project"''.
{{Rating icon|1}} [[Bootable Disk]] - A tutorial that explains how to create a bootable disk (USB stick) image


{{Rating icon|1}} [[Bootable CD]] - A tutorial that explains how to create a bootable CD
{{Ratingicon|1}} [http://mobile.osnews.com/story.php/1482/So_You_Want_to_Write_an_Operating_System So, You Want to Write an Operating System] and [http://mobile.osnews.com/story.php/1532/ Climbing the Kernel Mountain] - a now-ancient series of articles from the OS News website, begun in 2002, these were many older developers' introductions to OS dev. They are well-written, but have only cursory coverage of the details, and are primarily of only historical interest today. This is included solely because they are referenced in many older posts in the forum. Note that the author later wrote a [http://www.osnews.com/story/8162 follow-up] in which he argued against developing a new kernel at all.


{{Rating icon|1}} [[Bootable El-Torito CD with GRUB Legacy]] - A tutorial that explains how to create a bootable GRUB CD
== Basics ==
{{Ratingicon|1}} [[GDT Tutorial]] - A guide about the [[GDT]]


{{Ratingicon|1}} [[Creating A Shell]] - A tutorial on how to write a [[Shell|shell]]
{{Rating icon|2}} [[Rolling Your Own Bootloader]] - Describes what steps to take when writing a bootloader.


{{Rating icon|1}} [[Babystep1|Writing a bootloader]] - A basic tutorial on creating a bootloader
{{Ratingicon|2}} [[Going Further on x86]] - A guide that shall cover the basics of kernel internals


{{Rating icon|2}} [[uefi.inc|Writing a bootloader for UEFI]] - A basic tutorial on creating a bootloader utilising UEFI
{{Ratingicon|3}} [[User:Johnburger/Demo|DEMO]] - A tutorial, in code and prose, on some fundamentals of the '386 (and above) and the PC platform, as an assembly language [[User:Johnburger/Demo|DEMO]]


{{Rating icon|3}} [[Writing GRUB Modules]] - A tutorial on writing modules that add custom functionality to GRUB.
== Memory Management ==
{{Ratingicon|1}} [[Setting Up Paging]] - A tutorial that deals with setting up and maintaining a system with paging enabled


== Building ==
{{Ratingicon|1}} [[Setting Up Paging With PAE]] - As above, but with PAE enabled
{{Rating icon|1}} [[Makefile]] - A guided demonstration of how Makefiles can be used


{{Ratingicon|2}} [[Writing a memory manager]] - A tutorial on how to handle the RAM in a computer.
{{Rating icon|3}} [[OS Specific Toolchain]] - A guide on adapting GCC and Binutils to a platform


{{Rating icon|1}} [[CMake Build System]] - A guide demonstrating adapting KitWare's CMake Build System for building an operating system.
{{Ratingicon|2}} [[Writing A Page Frame Allocator]] - How to write a simple page frame allocator


{{Rating icon|1}} [[User:TheCool1Kevin/VSCode_Debug|VSCode for Debugging]] - Setting up VSCode for debugging your kernel.
== Processes and Threads ==
{{Ratingicon|3}} [[Kernel Multitasking]] - How to create a kernel-space multitasking system.


== Compilers ==
{{Ratingicon|3}} [http://xarnze.com/article/Entering%20User%20Mode Getting to User Mode]- How to context switch into user mode.
{{Rating icon|1}} [[GCC Cross-Compiler]] - A guide that helps build GCC targeting a different platform


{{Rating icon|1}} [[GDC Cross-Compiler]] - Same as the previous, but this time for the D programming language.
== Graphics & Video ==
{{Ratingicon|1}} [[Double Buffering]] - A handy way to prevent artifacts.


== Executable File Formats ==
== Booting ==
{{Ratingicon|1}} [[Bootable CD]] - A tutorial that explains how to create a bootable CD


{{Ratingicon|1}} [[Bootable El-Torito CD with GRUB Legacy]] - A tutorial that explains how to create a bootable GRUB CD
{{Rating icon|2}} [[ELF Tutorial]] - A guide that details the process of loading ELF executables.


{{Rating icon|3}} [https://web.archive.org/web/20140130143820/http://robinhoksbergen.com/papers/howto_elf.html Manually Creating an ELF Executable] - A guide that demonstrates how ELF binaries work, and how to build one from scratch using only a hex editor.
{{Ratingicon|2}} [[Rolling Your Own Bootloader]] - Describes what steps to take when writing a bootloader.


== Porting Software ==
{{Ratingicon|1}} [[Babystep1|Writing a bootloader]] - A basic tutorial on creating a bootloader
{{Rating icon|2}} [[Porting Newlib]] - A guide on porting a common C library to another operating system


{{Rating icon}} [[Libsupcxx|Using Libsupc++]] - A guide on porting libsupc++ to get more out of the features of C++
{{Ratingicon|2}} [[uefi.inc|Writing a bootloader for UEFI]] - A basic tutorial on creating a bootloader utilising UEFI


{{Ratingicon|3}} [[Writing GRUB Modules]] - A tutorial on writing modules that add custom functionality to GRUB.
{{Rating icon|4}} [[Porting Python]] - A guide on porting python to another operating system


== Building ==
== Third Party Tutorials ==
{{Ratingicon|1}} [[Makefile]] - A guided demonstration of how Makefiles can be used


'''Note:''' This section lists tutorials often mentioned in discussions, but not affiliated with this wiki.
{{Ratingicon|3}} [[OS Specific Toolchain]] - A guide on adapting GCC and Binutils to a platform
Due to the vast number of tutorials available, this list is not comprehensive.


<span style="color:#FF0000">
{{Ratingicon|1}} [[CMake Build System]] - A guide demonstrating adapting KitWare's CMake Build System for building an operating system.
'''Caution:''' Quality varies greatly among these tutorials. Since they're external, the wiki authors
cannot guarantee their accuracy or updates. While they can offer additional insight, it's '''strongly advised'''
to use them as supplementary resources and to approach them with skepticism.
</span>


{{Rating icon}} [http://jamesmolloy.co.uk/tutorial_html/ James A. Molloy's Kernel Tutorials] - one of the more popular tutorials in the past, it has a number of [[James Molloy's Tutorial Known Bugs|known issues]], and does not seem to be actively updating.
== Compilers ==
{{Ratingicon|1}} [[GCC Cross-Compiler]] - A guide that helps build GCC targeting a different platform


{{Rating icon}} [http://www.brokenthorn.com/Resources/OSDevIndex.html BrokenThorn Operating System Development Series] - Like the James Molloy series, this is a very well-known tutorial series, but one which is very dated and has a large number of [[Brokenthorn's Known Bugs|known flaws]] that have not been corrected.
{{Ratingicon|1}} [[GDC Cross-Compiler]] - Same as the previous, but this time for the D programming language.


{{Rating icon}} [http://www.osdever.net/tutorials/view/brans-kernel-development-tutorial Bran's Kernel Tutorial] - a very dated, but still often referenced, tutorial from the now-moribund "Bona Fide OS Development" site. Like JAM and BrokenThorn, the code examples have many [[Bran's Known Bugs|known problems]], and much of the material is long out of date.
== Executable File Formats ==


{{Rating icon}} [http://mikeos.sourceforge.net/write-your-own-os.html How to write a simple operating system] by Mike Saunders - this is the starting point for those following the MikeOS project, an x86 real-mode system written in assembly language. and focuses on the aspects needed to get going with developing for MikeOS.
{{Ratingicon|2}} [[ELF Tutorial]] - A guide that details the process of loading ELF executables.


{{Rating icon|1}} [https://www.youtube.com/playlist?list=PLKbvCgwMcH7BX6Z8Bk1EuFwDa0WGkMnrz FlingOS Getting Started video series] - A third party series of video tutorials giving a practical start to writing your first OS (aimed at x86, full examples available in each of ASM, C and C#)
{{Ratingicon|3}} [https://web.archive.org/web/20140130143820/http://robinhoksbergen.com/papers/howto_elf.html Manually Creating an ELF Executable] - A guide that demonstrates how ELF binaries work, and how to build one from scratch using only a hex editor.


{{Rating icon}} [https://github.com/littleosbook/littleosbook The Little OS Book] - a third-party OS demonstrator hosted on GitHub. Goes through periods of updating, and known bugs which haven't yet been fixed are listed in the repo.
== Porting Software ==

{{Ratingicon|2}} [[Porting Newlib]] - A guide on porting a common C library to another operating system
{{Rating icon|1}} [https://www.osnews.com/story.php/1482/So_You_Want_to_Write_an_Operating_System So, You Want to Write an Operating System] and [https://www.osnews.com/story/1532/ Climbing the Kernel Mountain] - a now-ancient series of articles from the OS News website, begun in 2002, these were many older developers' introductions to OS dev. They are well-written, but have only cursory coverage of the details, and are primarily of only historical interest today. This is included solely because they are referenced in many older posts in the forum. Note that the author later wrote a [https://www.osnews.com/story/8162 follow-up] in which he argued against developing a new kernel at all.


{{Rating icon|1}} [[Xv6]] unlike most tutorials in this list, this is a fully functional, yet simple OS. Xv6 is a modernized version of the classic Dennis Richie's and Ken Thompson's UNIX V6, written in ANSI C for the x86 protected mode, keeping the original UNIX philosophy of simplicity.
{{Ratingicon}} [[Libsupcxx|Using Libsupc++]] - A guide on porting libsupc++ to get more out of the features of C++


{{Rating icon|1}} [https://github.com/gmarino2048/64bit-os-tutorial 64-bit OS Tutorial] - an easy-to-follow, straightforward, third-party tutorial by Guy Marino, Noah Houpt, and Steven Nyeo. The end operating system has a simple kernel with minimal functionality, but is nonetheless a good starting point. However, the abstract concepts aren't explained in much depth. It also has, at the time of writing, at least [https://github.com/gmarino2048/64bit-os-tutorial/issues/8 one] '''critical issue''' in the last chapter. The owner (Guy Marino) is fairly active, and currently committing regularly. It's not as expansive as the resources in this wiki, but if you're really impatient to get something up and running, then feel free!
{{Ratingicon|3}} [[Porting Python]] - A guide on porting python to another operating system


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 01:50, 10 June 2024

There are several OS development related tutorials on this wiki. This page is an overview of tutorials that are around, sorted by subject area and difficulty.

Rating System

- Tutorials that are either very basic or easy to follow. Try these first.

- Tutorials on somewhat harder subjects, but still good to do. It may be a good idea to do some easier stuff first.

- Tutorials on advanced subjects. Not recommended for beginners.

- Tutorials on very difficult subjects. A master class. Good luck!

- Not rated yet.

Kernel Basics

Bare Bones

These are "bare bones" tutorials that will land you with a basic kernel that's safe enough to use as a starting point for your own.

Bare Bones - Write a basic 32-bit kernel in C for x86

Limine Bare Bones - Write a simple 64-bit higher half kernel in C using the Limine bootloader and protocol.

User:Zesterer/Bare Bones - Write a basic 32-bit kernel in C for x86 (improved tutorial by zesterer)

Meaty Skeleton - Template operating system

Higher Half x86 Bare Bones - A tutorial that shows how to write a higher half kernel

Setting Up Long Mode - Switching to long mode

Creating a 64-bit kernel - An introduction to 64-bit kernels

Real mode assembly bare bones - A tutorial series on writing a basic assembly language kernel

Alternate Programming Languages

Ada Bare bones - A tutorial on writing a basic kernel in Ada

A C# Bare Bones tutorial, using a language not typically used in OS development.

FreeBasic Bare Bones - A basic kernel in FreeBasic

Pascal Bare Bones - A basic kernel in Pascal

A Java Primer on dealing with languages in general and Java in particular that would normally be unsuitable for OS development.

Alternate ISAs and Platforms

GameBoy Advance Barebones - A tutorial on writing a basic GBA kernel

SPARC Barebones - A basic kernel for SPARCStations

Basics

GDT Tutorial - A guide about the GDT

Interrupts tutorial - How set interrupts from C

Creating A Shell - A tutorial on how to write a shell

Going Further on x86 - A guide that shall cover the basics of kernel internals

DEMO - A tutorial, in code and prose, on some fundamentals of the '386 (and above) and the PC platform, as an assembly language DEMO

Memory Management

Setting Up Paging - A tutorial that deals with setting up and maintaining a system with paging enabled

Setting Up Paging With PAE - As above, but with PAE enabled

Brendan's Memory Management Guide - A memory management guide to explain basic concepts

Writing a memory manager - A tutorial on how to handle the RAM in a computer.

Writing A Page Frame Allocator - How to write a simple page frame allocator

Processes and Threads

Brendan's Multi-tasking Tutorial - A kernel-space multitasking tutorial.

Cooperative Multitasking - How to create a kernel-space multitasking system.

Getting to User Mode- How to context switch into user mode.

Graphics & Video

Drawing In Protected Mode - The basics, how to plot a pixel.

Double Buffering - A handy way to prevent artifacts.

PC Screen Font - Displaying text with bitmap fonts.

Scalable Screen Font - Displaying text with vector fonts.

Loading Icons - Decoding image files to display icons.

Booting

Bootable Disk - A tutorial that explains how to create a bootable disk (USB stick) image

Bootable CD - A tutorial that explains how to create a bootable CD

Bootable El-Torito CD with GRUB Legacy - A tutorial that explains how to create a bootable GRUB CD

Rolling Your Own Bootloader - Describes what steps to take when writing a bootloader.

Writing a bootloader - A basic tutorial on creating a bootloader

Writing a bootloader for UEFI - A basic tutorial on creating a bootloader utilising UEFI

Writing GRUB Modules - A tutorial on writing modules that add custom functionality to GRUB.

Building

Makefile - A guided demonstration of how Makefiles can be used

OS Specific Toolchain - A guide on adapting GCC and Binutils to a platform

CMake Build System - A guide demonstrating adapting KitWare's CMake Build System for building an operating system.

VSCode for Debugging - Setting up VSCode for debugging your kernel.

Compilers

GCC Cross-Compiler - A guide that helps build GCC targeting a different platform

GDC Cross-Compiler - Same as the previous, but this time for the D programming language.

Executable File Formats

ELF Tutorial - A guide that details the process of loading ELF executables.

Manually Creating an ELF Executable - A guide that demonstrates how ELF binaries work, and how to build one from scratch using only a hex editor.

Porting Software

Porting Newlib - A guide on porting a common C library to another operating system

Using Libsupc++ - A guide on porting libsupc++ to get more out of the features of C++

Porting Python - A guide on porting python to another operating system

Third Party Tutorials

Note: This section lists tutorials often mentioned in discussions, but not affiliated with this wiki. Due to the vast number of tutorials available, this list is not comprehensive.

Caution: Quality varies greatly among these tutorials. Since they're external, the wiki authors cannot guarantee their accuracy or updates. While they can offer additional insight, it's strongly advised to use them as supplementary resources and to approach them with skepticism.

James A. Molloy's Kernel Tutorials - one of the more popular tutorials in the past, it has a number of known issues, and does not seem to be actively updating.

BrokenThorn Operating System Development Series - Like the James Molloy series, this is a very well-known tutorial series, but one which is very dated and has a large number of known flaws that have not been corrected.

Bran's Kernel Tutorial - a very dated, but still often referenced, tutorial from the now-moribund "Bona Fide OS Development" site. Like JAM and BrokenThorn, the code examples have many known problems, and much of the material is long out of date.

How to write a simple operating system by Mike Saunders - this is the starting point for those following the MikeOS project, an x86 real-mode system written in assembly language. and focuses on the aspects needed to get going with developing for MikeOS.

FlingOS Getting Started video series - A third party series of video tutorials giving a practical start to writing your first OS (aimed at x86, full examples available in each of ASM, C and C#)

The Little OS Book - a third-party OS demonstrator hosted on GitHub. Goes through periods of updating, and known bugs which haven't yet been fixed are listed in the repo.

So, You Want to Write an Operating System and Climbing the Kernel Mountain - a now-ancient series of articles from the OS News website, begun in 2002, these were many older developers' introductions to OS dev. They are well-written, but have only cursory coverage of the details, and are primarily of only historical interest today. This is included solely because they are referenced in many older posts in the forum. Note that the author later wrote a follow-up in which he argued against developing a new kernel at all.

Xv6 unlike most tutorials in this list, this is a fully functional, yet simple OS. Xv6 is a modernized version of the classic Dennis Richie's and Ken Thompson's UNIX V6, written in ANSI C for the x86 protected mode, keeping the original UNIX philosophy of simplicity.

64-bit OS Tutorial - an easy-to-follow, straightforward, third-party tutorial by Guy Marino, Noah Houpt, and Steven Nyeo. The end operating system has a simple kernel with minimal functionality, but is nonetheless a good starting point. However, the abstract concepts aren't explained in much depth. It also has, at the time of writing, at least one critical issue in the last chapter. The owner (Guy Marino) is fairly active, and currently committing regularly. It's not as expansive as the resources in this wiki, but if you're really impatient to get something up and running, then feel free!