Video Signals And Timing: Difference between revisions
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→Hardware properties: Stripped todo's and filled in some more sensible information
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(Added last variable to the reference) |
(→Hardware properties: Stripped todo's and filled in some more sensible information) |
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{{Anchor|C_PRIME}}
''' C_PRIME '''
:Defaults to 40, the actual value can be computed from EDID data.
{{Anchor|M_PRIME}}
''' M_PRIME '''
:Defaults to 600, the actual value can be computed from EDID data.
{{Anchor|CELL_GRAN_RND}}
'''CELL_GRAN_RND'''
:Cell granularity - the amount of pixels the timings should be aligned to. For example, a VGA uses horizontal timings in multiples of the character clock, each character being 8 (graphics and some text modes) or 9 (most text modes) pixels wide. For a VGA graphics mode, you'll want to supply 8 here because of that. Depending on your specific hardware,
{{Anchor|MIN_PORCH_RND}}
'''MIN_PORCH_RND'''
:
{{Anchor|MIN_V_SYNC_AND_BACK_PORCH}}
'''MIN_V_SYNC_AND_BACK_PORCH'''
:The time in microseconds the monitor needs to detect the vertical synchronisation signal and subsequently retrace to the top-left corner of the screen. Defaults to 550.
{{Anchor|V_SYNC_RND}}
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'''H_SYNC_PERCENT'''
: The percentage of a scanline that should have the synchronisation pulse active. Equals 8%
=== Video mode inputs ===
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