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→Rendering Layer
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==== Rendering Layer ====
Then next level is the renderer, which is where individual images or sections of images get created. This is where you really see 3-D becoming a separate thing, as most systems prior to, say, 2007 would have used a strictly 2-D rendering for everything that didn't specifically require 3-D rendering, due to the need for hardware acceleration for practical real-time 3-D rendering at the time.
This is where you need to decide how you are going to handle the differences between rendering 2-D images such as basic windows and widgets, and the more impressive but also more processing-intensive 3-D rendering. While the fact that you can treat 2-D as a special case of 3-D
You also need to look at how you separate different renderable elements such as glyphs (letters, digits, text symbols, etc.), widgets (window borders, menus, icons, the mouse pointer), 2-D images such as drawings and pictures, 3-D
==== Widget Toolkit Layer ====
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