Graphics stack: Difference between revisions

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'''''[NOTE:''' This article's original text was based on [http://forum.osdev.org/viewtopic.php?f=13&t=31328 a post in the forum]. It needs further cleanup and review. --[[User:Schol-r-lea|Schol-r-lea]] 10:19, 4 February 2017 (CST)]''
 
== Introduction ==
There is no fixed way to implement video handling, and many hobby operating systems develop their UI as a unit, at least initially. However, for a number of practical reasons, most systems end up separating the details of communicating with the hardware from the process of rendering the image, and that in turn from the management of higher-level concerns such as window layout. In most systems, this leads to a layered approach that could be call the '''''graphics stack''''', analogous to the networking stack.
 
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