Page history
9 June 2024
26 January 2024
8 December 2021
21 June 2020
21 April 2019
Glauxosdever
Better explanation and phrasing
+95
Glauxosdever
Writing transparent pixels is faster with double buffering
+172
3 June 2017
27 January 2016
16 February 2015
1 December 2014
9 November 2014
Combuster
Fix the code.
+480
Combuster
Remove C++ duplicates when the only differences are new/malloc and C-cast/reinterpret_cast
−2,177
8 November 2014
24 May 2011
osdev>Messiahandrw
→Buffer Creating In C++
+381
osdev>Messiahandrw
→Something unique?
−1
osdev>Messiahandrw
→Something unique?
+666
osdev>Messiahandrw
→Vertical Synchronization
+596
osdev>Messiahandrw
→Tearing
+50
osdev>Messiahandrw
→Memory requirement
+308
28 March 2011
17 April 2010
13 July 2009
Creature
Minor grammar fix.
m+1
Creature
Added a bit of text, didn't make any changes, just appended.
m+19
12 July 2009
Cic
+Cat: Video, some minor fixes and code/pre block → source block
+113
osdev>Messiahandrw
→What Else
−338
osdev>Messiahandrw
no edit summary
+1,081
osdev>Messiahandrw
no edit summary
+12
osdev>Messiahandrw
→Vertical Synchronization =
+1
osdev>Messiahandrw
Updated disadvantages, added info about using GPU memory, added info about tearing plus possible solutions (vsync, tripple buffering)
+6,871