User:Superleaf1995/Explaining the architectures: Difference between revisions
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=== x86 === |
=== x86 === |
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Devices using it includes: |
The most popular architecture for PCs. Devices using it includes: |
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* Original Xbox |
* Original Xbox |
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* Xbox One |
* Xbox One |
Revision as of 15:42, 23 September 2021
An architecture is a type of CPU. There are 8-bit, 16-bit, 32-bit, 64-bit and even 128-bit architectures, distinguished by RISC or CISC. The most prevalent of them all is x86 and x86-64 (see Wintel)
x86
The most popular architecture for PCs. Devices using it includes:
- Original Xbox
- Xbox One
- PlayStation 4
- Most PCs and Macs
ARM
The most popular architecture for embedded devices. Devices using it includes:
- Game Boy Advance
- Wii (Hollywood GPU only)
- Nintendo Switch
- Raspberry Pi and other single-board computers
- Most Android phones
- M1 Macs
PowerPC
Devices using it includes:
- Macintoshes produced from year 1994 to 2006
- Xbox 360
- PlayStation 3
- GameCube
- Wii
- Wii U
MIPS
Devices using it includes:
- PlayStation 1
- PlayStation 2
- Nintendo 64
- Most old SGI workstations
SuperH
Sega's favorite architecture. Devices using it includes:
- Sega 32X
- Sega Saturn
- Sega Dreamcast
- Some early Windows CE devices
Motorola 68000 series
90's favorite architecture. Devices using it includes:
- Sega Genesis
- Commodore Amiga
- Atari Jaguar and ST
- Macintoshes produced from year 1984 to 1994
6502
A very old one. Devices using it includes:
- NES/Famicom
- SNES/Super Famicom
- Apple ][ (including Apple //c and Apple IIgs)
- Commodore PET, VIC-20 and 64
- Atari 2600, 5200, 7600 and Atari 8-bit computers
Z80
Texas Instrument's favorite architecture. Devices using it includes:
- ZX Spectrum
- MSX
- TRS-80
- Game Boy and Game Boy Color (using a hybrid Z80 and Intel 8086 CPU)
- Sega Genesis (sound processing only)
- Texas Instruments Calculators