Unreal Mode: Difference between revisions
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==Usage== |
==Usage== |
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Unreal mode is usually recommended in the two following cases: |
Unreal mode is usually recommended in the two following cases: |
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* |
* you're trying to extend a legacy 16-bit DOS program so that it can deal with larger data and neither [[Virtual 8086 Mode]], nor xms are suitable for your needs. |
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* |
* you're trying to load something that will run in 32-bit mode which is larger than 640K (therefore you cannot load it in conventional memory) and you don't want to bother writing a protected mode disk driver yet, but you also want to avoid switching between real and protected mode to copy chunks from the conventional memory buffer into extended memory. |
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You still will not have full access to all physical RAM if you do not have the [[A20 Line]] enabled; all the "odd" 1 MiB blocks will be unavailable. |
You still will not have full access to all physical RAM if you do not have the [[A20 Line]] enabled; all the "odd" 1 MiB blocks will be unavailable. |
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</source> |
</source> |
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WARNING: this may not work on some emulators or some hardware. |
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==Compiler Support== |
==Compiler Support== |
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You can try out unreal mode in DOS (e.g. in DOSBox, VirtualBox + FreeDOS) as the compiler fully supports the DOS + unreal mode combo in its C library. ''tests/vesalfb.c'' is a simple example of setting up a [[VESA]] graphics mode with the linear frame buffer enabled and drawing something on the screen in unreal mode. |
You can try out unreal mode in DOS (e.g. in DOSBox, VirtualBox + FreeDOS) as the compiler fully supports the DOS + unreal mode combo in its C library. ''tests/vesalfb.c'' is a simple example of setting up a [[VESA]] graphics mode with the linear frame buffer enabled and drawing something on the screen in unreal mode. |
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== See Also == |
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=== External Links === |
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* [https://osdev.d0.cx/x86/UnrealMode Dorper OSDev Wiki on Unreal Mode] |
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[[Category:X86 CPU]] |
[[Category:X86 CPU]] |
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[[Category:FAQ]] |
[[Category:FAQ]] |