Talk:PS/2 Keyboard
(Redirected from Talk:PS2 Keyboard)
Latest comment: 14 years ago by Combuster in topic Escaped Scancodes
Todo
Would benefit from code to initialize the keyboard Makerimages
Add info on: scan codes, changing led lights, handle shift/caps etc, etc... - Jhawthorn Maybe change name to "Keyboard programming" or similar, since it's not only about getting a key.
- How about changing the name to just 'Keyboards'? I've noticed that this is the only page on the wiki dealing with just keyboards, so it would make some sense. --Alboin
- Would this be okay? --Alboin
- I'd call it PS2 Keyboard - Combuster 08:15, 14 July 2007 (CDT)
- Moved and done. --Alboin
- Heh - I broke stuff! This should be a (platform neutral) "PS/2 Keyboards" page, and shouldn't have any information about "PS/2 Controller" or other types of keyboard (e.g. we should have a "USB Keyboard" or "USB HID" page). We probably also need a generic "User Input" page too. --Brendan 23:05, 24 March 2012 (CDT)
- Moved and done. --Alboin
- I'd call it PS2 Keyboard - Combuster 08:15, 14 July 2007 (CDT)
- Would this be okay? --Alboin
Broken forum link
The link to the thread about "loading Arabic fonts" takes me to a thread titled "what is sequence to be followed for developing ones own OS?" instead. --Messiahandrw 15:02, 15 August 2009 (UTC)
- Looks like a MT post number. I'd have to find the conversion table again to find the new number - Combuster 10:02, 19 August 2009 (UTC)
- PS. the file has gone amiss. It will be september when I get back to the machine where there should be a copy... http://forum.osdev.org/viewtopic.php?p=83433#p83433
Escaped Scancodes
In the example, shouldn't:
if (escaped) new_scan_code += 256;
be more something like this ?
if (escaped) { new_scan_code += 256; escaped = 0; }
- Hitchhikr 04:01, 12 October 2010 (UTC)
- It is indeed better, fixed - Combuster 09:20, 15 October 2010 (UTC)