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== Historical note ==
Historical note: The original Standard Pascal was in many ways a different language from the Object Pascal that most people today are familiar with, being much simpler but also more limited. Dr. Wirth himself did not intend Pascal for systems programming, and his ongoing language evolution were the languages Modula-2 and Oberon. Both languages are related to Pascal in a similar way as C++, C# and Java are related to C. In contrast to the C language family, in the course from Pascal to Oberon the language definition got a lot more compact, but the language itself got more powerful. Oberon-2 supports all concepts of object-oriented programming. The successors of Pascal were developed to address the weaknesses of Pascal in this regard. However, with the widespread adoption of the Object Pascal extensions (e.g.. unit, bitwise operators), many of these weaknesses (most specifically the lack of support for separate compilation) were eliminated. The reputation of Pascal as a toy language has unfairly persisted in many places however.
The original Standard Pascal was in many ways a different language from the Object Pascal that most people today are familiar with, being much simpler but also more limited.

Dr. Wirth himself did not intend Pascal for systems programming, and his ongoing language evolution were the languages Modula-2 and Oberon. Both languages are related to Pascal in a similar way as C++, C# and Java are related to C. Oberon-2 supports all concepts of object-oriented programming. In contrast to the C language family, in the course from Pascal to Oberon the language definition got a lot more compact, but the language itself got more powerful.

The successors of Pascal were developed to address the weaknesses of Pascal in this regard. However, with the widespread adoption of the Object Pascal extensions (e.g.. unit, bitwise operators), many of these weaknesses (most specifically the lack of support for separate compilation) were eliminated. The reputation of Pascal as a toy language has unfairly persisted in many places however.

=== Past uses in OS development ===
Pascal was used in early Apple Macs as implementation language.


Oberon as a successor of Pascal has been used extensively to develop and research Operating Systems (see [http://www.oberon.ethz.ch/ Native Oberon] and [http://bluebottle.ethz.ch BlueBottle]).
Oberon as a successor of Pascal has been used extensively to develop and research Operating Systems (see [http://www.oberon.ethz.ch/ Native Oberon] and [http://bluebottle.ethz.ch BlueBottle]).


== Commonly used tools ==
Pascal had been used in early Apple Macs as implementation language.
The most popular pascal compilers today seems to be Delphi and FreePascal Compiler, and to a smaller extent Turbo Pascal.


There is a commercial (proprietary license, apparently) operating system being developed in Delphi, [http://www.tattsoft.com/index.php/products/9-operating-systems/10-classios-an-object-pascal-operating-system.html ClassiOS], a Windows clone, (formerly [http://www.tattsoft.com/index.php/products/petrosr.html PetrOS®], developed with an internal Pascal compiler) by Peter Tattam (best known for his TCP/IP stack for DOS, the Trumpet line of products). He customized Delphi to [http://web.archive.org/web/20110219051243/http://petertattam.com/?p=19 produce Windows device drivers] too.
==Commonly used tools==
The most popular pascal compilers today seems to be Delphi and FreePascal Compiler, and to a smaller extent Turbo Pascal. To date no operating system has been written in Delphi. Although it may be theoretically possible, it seems to be too much work hacking the resulting executable into a working OS


FPC(FreePascal Compiler) is more suited to the job as it's highly configurable and generates code to a great number of platforms
Anyway, FPC (FreePascal Compiler) seems more suited to develop a portable operating system as it's highly configurable and generates code to a great number of platforms.


==Interfacing Pascal with Assembler.==
== Interfacing Pascal with Assembler ==
Just like when Doing a kernel in C++, Pascal compilers mangle functions name to make them convey more information (such as arguments and return types). That means if you just write
Just like when Doing a kernel in C++, Pascal compilers mangle functions name to make them convey more information (such as arguments and return types). That means if you just write


<syntaxhighlight lang="pascal">
<pre>
unit KernelMain;
unit KernelMain;


Line 26: Line 34:


end.
end.
</syntaxhighlight>
</pre>


You may end up with "THREADVARLIST_P$KERNEL_MAIN" rather than just "kernel_main" as a function name. If you're using FreePascal, the tool <tt>objdump</tt> can show you the symbol table of the .o file generated by the compiler, which will give you the "real" name of the function.
You may end up with "THREADVARLIST_P$KERNEL_MAIN" rather than just "kernel_main" as a function name. If you're using FreePascal, the tool <tt>objdump</tt> can show you the symbol table of the .o file generated by the compiler, which will give you the "real" name of the function.
Line 32: Line 40:
Alternatively, you could use compiler extra statements to enforce a "public name" to your function:
Alternatively, you could use compiler extra statements to enforce a "public name" to your function:


<syntaxhighlight lang="pascal">
<pre>
unit KernelMain;
unit KernelMain;


Line 45: Line 53:


end.
end.
</syntaxhighlight>
</pre>


Finally, simply declaring a program like you would when writing Pascal code for any normal platform will create a main routine named PASCALMAIN.
Finally, simply declaring a program like you would when writing Pascal code for any normal platform will create a main routine named PASCALMAIN.


<syntaxhighlight lang="pascal">
<pre>
program Kernel;
program Kernel;


Line 60: Line 68:
{Your kernel here.}
{Your kernel here.}
end.
end.
</syntaxhighlight>
</pre>


Note, too, that C and PASCAL doesn't share the same calling convention. Most notably, arguments in PASCAL are pushed from left to right while C push them from right to left. If this gets you in trouble, you can use cdecl modifier to force the compiler considering that your PASCAL procedure works like a C function (that should mainly be useful to interface pascal code with C code). Moreover, in PASCAL, the callee function is responsible from [[Stack#Stack example on the X86 architecture|stack cleaning]], while this is typically the job of the caller in C/C++ environment.
Note, too, that C and PASCAL doesn't share the same calling convention. Most notably, arguments in PASCAL are pushed from left to right while C push them from right to left. If this gets you in trouble, you can use cdecl modifier to force the compiler considering that your PASCAL procedure works like a C function (that should mainly be useful to interface pascal code with C code). Moreover, in PASCAL, the callee function is responsible from [[Stack#Stack example on the X86 architecture|stack cleaning]], while this is typically the job of the caller in C/C++ environment.


==Pascal BareBones==
== See Also ==
credit flies to De Deyn Kim for the freepascal, public domain version of BareBones.

Tools needed to build the project:

FPC

NASM

binutils(ld) built with elf support

=== stub.asm ===
Assemble with nasm -f elf stub.asm -o stub.o

<pre>
;/////////////////////////////////////////////////////////
;// //
;// Freepascal barebone OS //
;// stub.asm //
;// //
;/////////////////////////////////////////////////////////
;//
;// By: De Deyn Kim <kimdedeyn@skynet.be>
;// License: Public domain
;//

;
; Kernel stub
;

;
; We are in 32bits protected mode
;
[bits 32]

;
; Export entrypoint
;
[global kstart]

;
; Import kernel entrypoint
;
[extern kmain]

;
; Posible multiboot header flags
;
MULTIBOOT_MODULE_ALIGN equ 1<<0
MULTIBOOT_MEMORY_MAP equ 1<<1
MULTIBOOT_GRAPHICS_FIELDS equ 1<<2
MULTIBOOT_ADDRESS_FIELDS equ 1<<16

;
; Multiboot header defines
;
MULTIBOOT_HEADER_MAGIC equ 0x1BADB002
MULTIBOOT_HEADER_FLAGS equ MULTIBOOT_MODULE_ALIGN | MULTIBOOT_MEMORY_MAP
MULTIBOOT_HEADER_CHECKSUM equ -(MULTIBOOT_HEADER_MAGIC + MULTIBOOT_HEADER_FLAGS)

;
; Kernel stack size
;
KERNEL_STACKSIZE equ 0x4000

section .text

;
; Multiboot header
;
align 4
dd MULTIBOOT_HEADER_MAGIC
dd MULTIBOOT_HEADER_FLAGS
dd MULTIBOOT_HEADER_CHECKSUM

;
; Entrypoint
;
kstart:
mov esp, KERNEL_STACK+KERNEL_STACKSIZE ;Create kernel stack
push eax ;Multiboot magic number
push ebx ;Multiboot info
call kmain ;Call kernel entrypoint
cli ;Clear interrupts
hlt ;Halt machine

section .bss

;
; Kernel stack location
;
align 32
KERNEL_STACK:
resb KERNEL_STACKSIZE
</pre>
===kernel.pas===

compile with ppc32 -a -Aas -n -O3 -Op3 -Si -Sc -Sg -Xd -Tlinux -Rintel kernel.pas

or

fpc -Aelf -n -O3 -Op3 -Si -Sc -Sg -Xd -Rintel -Tlinux kernel.pas

<pre>
{
/////////////////////////////////////////////////////////
// //
// Freepascal barebone OS //
// kernel.pas //
// //
/////////////////////////////////////////////////////////
//
// By: De Deyn Kim <kimdedeyn@skynet.be>
// License: Public domain
//
}

unit kernel;

interface

uses
multiboot,
console;

procedure kmain(mbinfo: Pmultiboot_info_t; mbmagic: DWORD); stdcall;

implementation

procedure kmain(mbinfo: Pmultiboot_info_t; mbmagic: DWORD); stdcall; [public, alias: 'kmain'];
begin
kclearscreen();
kwritestr('Freepascal barebone OS booted!');
xpos := 0;
ypos += 1;

if (mbmagic <> MULTIBOOT_BOOTLOADER_MAGIC) then
begin
kwritestr('Halting system, a multiboot-compliant boot loader needed!');
asm
cli
hlt
end;
end
else
begin
kwritestr('Booted by a multiboot-compliant boot loader!');
xpos := 0;
ypos += 2;
kwritestr('Multiboot information:');
xpos := 0;
ypos += 2;
kwritestr(' Lower memory = ');
kwriteint(mbinfo^.mem_lower);
kwritestr('KB');
xpos := 0;
ypos += 1;
kwritestr(' Higher memory = ');
kwriteint(mbinfo^.mem_upper);
kwritestr('KB');
xpos := 0;
ypos += 1;
kwritestr(' Total memory = ');
kwriteint(((mbinfo^.mem_upper + 1000) div 1024) +1);
kwritestr('MB');
end;

asm
@loop:
jmp @loop
end;
end;

end.
</pre>

===console.pas===

<pre>
{
/////////////////////////////////////////////////////////
// //
// Freepascal barebone OS //
// console.pas //
// //
/////////////////////////////////////////////////////////
//
// By: De Deyn Kim <kimdedeyn@skynet.be>
// License: Public domain
//
}

unit console;

interface

var
xpos: Integer = 0;
ypos: Integer = 0;

procedure kclearscreen();
procedure kwritechr(c: Char);
procedure kwritestr(s: PChar);
procedure kwriteint(i: Integer);
procedure kwritedword(i: DWORD);

implementation

var
vidmem: PChar = PChar($b8000);

procedure kclearscreen(); [public, alias: 'kclearscreen'];
var
i: Integer;
begin
for i := 0 to 3999 do
vidmem[i] := #0;
end;

procedure kwritechr(c: Char); [public, alias: 'kwritechr'];
var
offset: Integer;
begin
if (ypos > 24) then
ypos := 0;

if (xpos > 79) then
xpos := 0;

offset := (xpos shl 1) + (ypos * 160);
vidmem[offset] := c;
offset += 1;
vidmem[offset] := #7;
offset += 1;

xpos := (offset mod 160);
ypos := (offset - xpos) div 160;
xpos := xpos shr 1;
end;

procedure kwritestr(s: PChar); [public, alias: 'kwritestr'];
var
offset, i: Integer;
begin
if (ypos > 24) then
ypos := 0;

if (xpos > 79) then
xpos := 0;

offset := (xpos shl 1) + (ypos * 160);
i := 0;

while (s[i] <> Char($0)) do
begin
vidmem[offset] := s[i];
offset += 1;
vidmem[offset] := #7;
offset += 1;
i += 1;
end;

xpos := (offset mod 160);
ypos := (offset - xpos) div 160;
xpos := xpos shr 1;
end;

procedure kwriteint(i: Integer); [public, alias: 'kwriteint'];
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
minus: Boolean;
begin
str := @buffer[11];
str^ := #0;

if (i < 0) then
begin
digit := -i;
minus := True;
end
else
begin
digit := i;
minus := False;
end;

repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);

if (minus) then
begin
Dec(str);
str^ := '-';
end;

kwritestr(str);
end;

procedure kwritedword(i: DWORD); [public, alias: 'kwritedword'];
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
begin
for digit := 0 to 10 do
buffer[digit] := '0';

str := @buffer[11];
str^ := #0;

digit := i;
repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);

kwritestr(@Buffer[0]);
end;

end.
</pre>


===multiboot.pas===
<pre>
unit multiboot;

interface

const
KERNEL_STACKSIZE = $4000;

MULTIBOOT_BOOTLOADER_MAGIC = $2BADB002;

type
Pelf_section_header_table_t = ^elf_section_header_table_t;
elf_section_header_table_t = packed record
num: DWORD;
size: DWORD;
addr: DWORD;
shndx: DWORD;
end;

Pmultiboot_info_t = ^multiboot_info_t;
multiboot_info_t = packed record
flags: DWORD;
{The two variables below *can* be declared as a single qword variable, if your compiler supports qwords.}
mem_lower: DWORD;
mem_upper: DWORD;
boot_device: DWORD;
cmdline: DWORD;
mods_count: DWORD;
mods_addr: DWORD;
elf_sec: elf_section_header_table_t;
mmap_length: DWORD;
mmap_addr: DWORD;
end;

Pmodule_t = ^module_t;
module_t = packed record
mod_start: DWORD;
mod_end: DWORD;
name: DWORD;
reserved: DWORD;
end;

Pmemory_map_t = ^memory_map_t;
memory_map_t = packed record
size: DWORD;
{Again, you can declare these as a qword.}
base_addr_low: DWORD;
base_addr_high: DWORD;
{And once again, these can be made into one qword variable.}
length_low: DWORD;
length_high: DWORD;
mtype: DWORD;
end;

implementation

end.
</pre>

===system.pas===
<pre>
unit system;

interface

type
cardinal = 0..$FFFFFFFF;
hresult = cardinal;
dword = cardinal;
integer = longint;
pchar = ^char;

implementation

end.
</pre>

===linker script===
linker.script
<pre>
ENTRY(kstart)
SECTIONS
{
.text 0x100000 :
{
text = .; _text = .; __text = .;
*(.text)
. = ALIGN(4096);
}
.data :
{
data = .; _data = .; __data = .;
*(.data)
kimage_text = .;
LONG(text);
kimage_data = .;
LONG(data);
kimage_bss = .;
LONG(bss);
kimage_end = .;
LONG(end);
. = ALIGN(4096);
}
.bss :
{
bss = .; _bss = .; __bss = .;
*(.bss)
. = ALIGN(4096);
}
end = .; _end = .; __end = .;
}
</pre>


* [[Pascal Bare Bones]]
===Linking===
* [[BOOTBOOT]] loader has an example 64 bit higher half kernel in Pascal
Link the whole thing with:
ld -Tlinker.script -o kernel.obj stub.o kernel.o multiboot.o system.o console.o


[[Category:Languages]]
[[Category:Languages]]

Latest revision as of 04:40, 9 June 2024

Historical note

The original Standard Pascal was in many ways a different language from the Object Pascal that most people today are familiar with, being much simpler but also more limited.

Dr. Wirth himself did not intend Pascal for systems programming, and his ongoing language evolution were the languages Modula-2 and Oberon. Both languages are related to Pascal in a similar way as C++, C# and Java are related to C. Oberon-2 supports all concepts of object-oriented programming. In contrast to the C language family, in the course from Pascal to Oberon the language definition got a lot more compact, but the language itself got more powerful.

The successors of Pascal were developed to address the weaknesses of Pascal in this regard. However, with the widespread adoption of the Object Pascal extensions (e.g.. unit, bitwise operators), many of these weaknesses (most specifically the lack of support for separate compilation) were eliminated. The reputation of Pascal as a toy language has unfairly persisted in many places however.

Past uses in OS development

Pascal was used in early Apple Macs as implementation language.

Oberon as a successor of Pascal has been used extensively to develop and research Operating Systems (see Native Oberon and BlueBottle).

Commonly used tools

The most popular pascal compilers today seems to be Delphi and FreePascal Compiler, and to a smaller extent Turbo Pascal.

There is a commercial (proprietary license, apparently) operating system being developed in Delphi, ClassiOS, a Windows clone, (formerly PetrOS®, developed with an internal Pascal compiler) by Peter Tattam (best known for his TCP/IP stack for DOS, the Trumpet line of products). He customized Delphi to produce Windows device drivers too.

Anyway, FPC (FreePascal Compiler) seems more suited to develop a portable operating system as it's highly configurable and generates code to a great number of platforms.

Interfacing Pascal with Assembler

Just like when Doing a kernel in C++, Pascal compilers mangle functions name to make them convey more information (such as arguments and return types). That means if you just write

unit KernelMain;

interface

implementation

procedure kernel_main;
begin
    ...
end;

end.

You may end up with "THREADVARLIST_P$KERNEL_MAIN" rather than just "kernel_main" as a function name. If you're using FreePascal, the tool objdump can show you the symbol table of the .o file generated by the compiler, which will give you the "real" name of the function.

Alternatively, you could use compiler extra statements to enforce a "public name" to your function:

unit KernelMain;

interface

implementation

procedure kernel_main; [public, alias: 'KERNEL_MAIN'];
begin
    ...
end;

end.

Finally, simply declaring a program like you would when writing Pascal code for any normal platform will create a main routine named PASCALMAIN.

program Kernel;

uses Console,Stuff,Etc;

var
 stuff: type;

begin
{Your kernel here.}
end.

Note, too, that C and PASCAL doesn't share the same calling convention. Most notably, arguments in PASCAL are pushed from left to right while C push them from right to left. If this gets you in trouble, you can use cdecl modifier to force the compiler considering that your PASCAL procedure works like a C function (that should mainly be useful to interface pascal code with C code). Moreover, in PASCAL, the callee function is responsible from stack cleaning, while this is typically the job of the caller in C/C++ environment.

See Also