Double Buffering: Difference between revisions
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I've used some sort of loop here (it looks like a game loop), but remember that most GUI's on OS' do not work with game loops, they usually work with some sort of invalidation system. Meaning a control is redrawn only if it is invalidated, which happens on occassions such as moving or resizing the control. |
I've used some sort of loop here (it looks like a game loop), but remember that most GUI's on OS' do not work with game loops, they usually work with some sort of invalidation system. Meaning a control is redrawn only if it is invalidated, which happens on occassions such as moving or resizing the control. |
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== What Else == |
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==== Triple Buffering ==== |
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As if it wasn't enough, there is also triple buffering. But as this article is not about that subject, it's not explained here. Triple buffering works through the same principle as double buffering but has a few other advantages and disadvantages. |
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[[Category:Video]] |
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[[Category:Graphical UI]] |