D Bare Bones: Difference between revisions

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Your kernel is now kernel.bin, and can now be booted by grub.
Your kernel is now kernel.bin, and can now be booted by grub.

Keep in mind that to add other classes, functions, enums, etc. You must add the D runtime.


Hopefully this has gotten you started on writing your operating system in the D programming language.
Hopefully this has gotten you started on writing your operating system in the D programming language.

Revision as of 21:49, 26 May 2009

Difficulty level

Beginner
Kernel Designs
Models
Other Concepts

In this Tutorial we will write a kernel in the D language and boot it.

WAIT! Have you read Getting Started, Beginner Mistakes, and some of the related OS theory?

Preface

The following tutorial assumes basic knowledge of a compiler, linker and assembler toolchain. It also of course assumes prior knowledge of the D programming language.

Overview

In this tutorial we will create a simple D kernel that prints 'D' on to the screen. The basic setup will consist of three files:

  • start.asm
  • kernel.main.d
  • linker.ld

start.asm

global start
extern main        ; Allow main() to be called from the assembly code
extern start_ctors, end_ctors, start_dtors, end_dtors

MODULEALIGN        equ        1<<0
MEMINFO            equ        1<<1
FLAGS              equ        MODULEALIGN | MEMINFO
MAGIC              equ        0x1BADB002
CHECKSUM           equ        -(MAGIC + FLAGS)

section .text      ; Next is the Grub Multiboot Header

align 4
MultiBootHeader:
       dd MAGIC
       dd FLAGS
       dd CHECKSUM

STACKSIZE equ 0x4000  ; 16k if you're wondering

static_ctors_loop:
   mov ebx, start_ctors
   jmp .test
.body:
   call [ebx]
   add ebx,4
.test:
   cmp ebx, end_ctors
   jb .body

start:
       mov esp, STACKSIZE+stack

       push eax
       push ebx

       call main

static_dtors_loop:
   mov ebx, start_dtors
   jmp .test
.body:
   call [ebx]
   add ebx,4
.test:
   cmp ebx, end_dtors
   jb .body

    
cpuhalt:
       hlt
       jmp cpuhalt

section .bss
align 32

stack:
      resb      STACKSIZE

Assemble that with:

nasm -f elf -o start.o start.asm

kernel.main.d

module kernel.main;

extern(C) void main(uint magic, uint addr) {
        int ypos = 0; //Starting points of the cursor
	int xpos = 0;
	const uint COLUMNS = 80; //Screensize
	const uint LINES = 24;

	ubyte* vidmem = cast(ubyte*)0xFFFF8000000B8000; //Video memory address

	for (int i = 0; i < COLUMNS * LINES * 2; i++) { //Loops through the screen and clears it
			volatile *(vidmem + i) = 0;
	}

	volatile *(vidmem + (xpos + ypos * COLUMNS) * 2) = 'D' & 0xFF; //Prints the letter D
	volatile *(vidmem + (xpos + ypos * COLUMNS) * 2 + 1) = 0x07; //Sets the colour for D to be light grey (0x07)

	for (;;) { //Loop forever. You can add your kernel logic here
	}
}

You then compile that with:

gdc -nostdlib -nodefaultlibs -g -c -o kernel.main.o kernel.main.d

linker.ld

OUTPUT_FORMAT(elf32-i386)
ENTRY (start)

SECTIONS{
    . = 0x00100000;

    .text :{
        code = .; _code = .; __code = .;
        *(.text)
        *(.rodata)
    }

    .rodata ALIGN (0x1000) : {
        *(.rodata)
    }

    .data ALIGN (0x1000) : {
        data = .; _data = .; __data = .;
        *(.data)
        start_ctors = .; *(.ctors)   end_ctors = .;
        start_dtors = .; *(.dtors)   end_dtors = .;
    }
    }

    .bss : {
        sbss = .;
        bss = .; _bss = .; __bss = .;
        *(COMMON)
        *(.bss)
        ebss = .;
    }
    end = .; _end = .; __end = .;
}

Now finally you can link all of that with:

ld -T linker.ld -o kernel.bin start.o kernel.main.o

Your kernel is now kernel.bin, and can now be booted by grub.

Keep in mind that to add other classes, functions, enums, etc. You must add the D runtime.

Hopefully this has gotten you started on writing your operating system in the D programming language.