Creating A Shell: Difference between revisions
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Hello, this is a guide for writing a simple shell. Our shell with need a few things: |
Hello, this is a guide for writing a simple shell. Our shell with need a few things: |
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Revision as of 20:46, 1 December 2014
Hello, this is a guide for writing a simple shell. Our shell with need a few things:
1. A working bootloader/GRUB 2. An IDT and IRQ handler 3. A GDT 4. A keyboard driver 5. A working text output/input system. 6. A set of string editing functions
First we need to make a file, shell.c, this file will contain all our functions and shell managers. The first function we need to write is our initialization function then our actual shell function.
/* shell.c */ void init_shell() { } void shell() { }
Now you need to add "init_shell()" to your setup routine in your kernel.c file or whatever you named it, followed by a while loop running shell until the boolean "exit_status" is true.
Ok, now we need to write a few things. The first is command table, or a way to store our commands. I do this with a structure as follows:
/* shell.h */ #define MAX_COMMANDS 100 typedef struct { char *name; char *description; void *function; } command_table_t;
Now we have a way to store commands, but how do we use this? Well lets add a few variables to shell.c:
/* shell.c */ command_table_t CommandTable[MAX_COMMANDS];
This goes right above the function definitions. The first is a way to keep track of how many commands there are. The second is our command table. Ok, so now we have a "Command Table", but how to we access it? Well in order to add a command we need a function to do it. Add this below the other functions:
/* shell.c */ void add_new_command(char *name, char* description, void *function) { if(NumberOfCommands + 1 < MAX_COMMANDS) { NumberOfCommands++; CommandTable[NumberOfCommands].name = name; CommandTable[NumberOfCommands].description = description; CommandTable[NumberOfCommands].function = function; } return; }
Ok, now we are getting somewhere. We can add a command. But what about getting command line input? Thats up to our "shell()" function. But before we code that, lets add another variable: "char* input_string". Now for the shell function:
/* shell.c */ void shell() { puts("\nMy_Prompt>"); gets(input_string); void (*command_run)(void); }
Ok, now we can get a string. But what about finding what command the user typed? Well we rely on old trusty "findCommand()" function for that one:
/* shell.c */ int findCommand(char* command) { int i; int ret; for(i = 0; i < NumberOfCommands + 1; i++) { ret = strcmp(command, CommandTable[i].name); if(ret == 0) { return i; } else { return -1; } } }
Now we need to add a little something right below "gets(input_string)", but above "void (*command_function)(void)":
/* shell.c */ int i = findCommand(input_string); if(i >= 0) { command_function = CommandTable[i].function command_function(); } else { return; } return;
Now in our "init_shell()" function we need to add a few commands:
/* shell.c */ add_new_command("help", "You code this one.", help_command); add_new_command("", "", empty_command);
Now in our shell.h file:
extern void add_new_command(); extern void help_command(); extern void empty_command();
Now you need to code a void help_command function and a empty_command that manages null input, all it needs is a definition:
void empty_command() { }
An idea is to loop through all the command table and print the command name and description - for the help command.
Whats left?
Add support for filesystem commands, a clear screen command, I don't know. But enjoy developing :)
- wxwsk8er