Booting Raspberry Pi 3: Difference between revisions

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Linker script allows us to segment, organize, and align our kernel image. More information about linker scripts can be found osdev's [https://wiki.osdev.org/Linker_Scripts Linker Scripts].
Linker script allows us to segment, organize, and align our kernel image. More information about linker scripts can be found osdev's [https://wiki.osdev.org/Linker_Scripts Linker Scripts].


'''The start address and alignment are for the RPi3. Use whatever is applicable to you.
'''The start address and alignment are for the RPi3. Use whatever is applicable to you.'''
<pre>
<pre>
SECTIONS
SECTIONS
Line 93: Line 93:
== Booting the Kernel ==
== Booting the Kernel ==


After the start.elf finishes, the CPU and SRAM have been enabled and control is given to the kernel image. But there are a few things we must do in order to set up a basic C environment. This is known as a bootstrap stage which initializes our OS on startup and hands control to the kernel. Keep in mind that this is for a minimalistic development environment on a single core.
For the RPi 3, after the start.elf finishes, the CPU and SRAM have been enabled and control is given to the kernel image. But there are a few things we must do in order to set up a basic C environment. This is known as a bootstrap stage which initializes our OS and programming environment on startup and hands control to the kernel. Keep in mind that this is for a minimalistic development environment on a single core.


When the CPU starts running the kernel, all cores will be executing the same code. This can be tricky for multiple reasons, which will be described later. For now, all we want is just one core running the kernel. To do that, we need get the core identification number and set all but one core to run an infinite loop.
When the CPU starts running the kernel, all cores will be executing the same code. This can be tricky for multiple reasons, which will be described later. For now, all we want is just one core running the kernel. To do that, we need get the core identification number and set all but one core to run an infinite loop.
Line 120: Line 120:


== Writing the Kernel ==
== Writing the Kernel ==

The kernel is as simple as creating a kern_main function for the bootstrap stage to transfer control to. You notice that in start.S we have the program branch into the function. All we need to do is provide one.

<pre>

#include <stdbool.h>

void
kern_main(void)
{
while (true);
}
</pre>


== Conclusion ==
== Conclusion ==


At the time of writing, QEMU does not yet emulate the RPi 3. The only way to test is to hook up the RPi 3 to an HDMI monitor. If start.elf was successfully able to run, then a square with interpolated colors will appear on the screen. That paird with the ACT (green LED) flashing even after the square shows means that it most likely has loaded the kernel and started executing. As this lacks a UART example, it will be difficult to get concrete proof that the kernel has booted.
Here is the code for all of the files.


====How to Proceed====
start.S
<pre>
.section .boot


If you are new to operating system development, I encourage you to take the time and read '''Basic Information''' section of OsDev's [https://wiki.osdev.org/Main_Page Main Page]. You should know they developing an operating system, even a microkernel, is difficult. The lack of explicit documentation is enough to frustrate novices and even experienced developers (which is exactly the main purpose of this series). The goal is to be patient and understand that what may be ahead is fun but also challanging. Continuing forward also means that you must be accustomed to and aware of the functionalities an operating system must provide. I also recommend that you take the time to go through the resources in Extra Resources to make sure you are acquainted with operating systems and their engineering for beginners and those who are familiar.
.global _start


That being said, if you have committed to the project then take note that from this point on I will be focusing on RPi 3 development.
_start:
mrs x0, mpidr_el1
and x0, x0, #3
cbz x0, _init
0: wfe
b 0b


====Extra Resources====
_init:
* [https://pdos.csail.mit.edu/6.828/2017/xv6/book-rev10.pdf Short book on operating systems with reference implemenation]
b kern_main
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-828-operating-system-engineering-fall-2012/ MIT OpenCourseWare class on operating system engineering]
</pre>

Revision as of 05:08, 27 April 2018

This is a tutorial on bare-metal OS development on the AArch64 architecture. This article oriented to the Raspberry Pi 3 (RPi 3), but is aimed to be as device agnostic as possible. Therefore, some sections will be specific to the RPi 3 and will be marked to represent that.

This is the author's very first ARM system and wiki page. I learn as I write and will continue to develop this page once I feel comfortable enough at the subjet to share.

Preamble

This article assumes that you have all of the necessary materials needed to begin developing on your respective hardware. Other assumptions are that you are comfortable with low-level programming using C/C++, GNU Make buildsystem, and that you are comfortable enough about OS development and hardware to not be confused.. Such details are not in the scope of this article and must be done before proceeding to the next steps.

This article is also intended for beginner users who want a minimal solution for creating/starting an operating system, although some insight can be derived for the advanced audience.

Preperations

Cross Compiler

A bare-metal AArch64 toolchain is available on the AUR for installation. The links are provided here as well as a download link from the publisher for Windows users.

https://www.linaro.org/downloads/

https://aur.archlinux.org/packages/aarch64-elf-gcc-linaro-bin/

https://aur.archlinux.org/packages/aarch64-elf-newlib-linaro-bin/

RPi 3: Firmware

Firmware is required for the RPi 3 to boot properly. The firmware needed can be found at these link:

https://github.com/raspberrypi/firmware/blob/master/boot/start.elf

https://github.com/raspberrypi/firmware/blob/master/boot/bootcode.bin

There is also another file required to boot properly. A config.txt file must be supplied to provide configuration details for the device and the OS. Here are the only entries you need:

boot_delay=1
force_turbo=1
enable_uart=1

More details about booting and configuration can be found at thse links.

https://elinux.org/RPi_Software#Overview

https://raspberrypi.stackexchange.com/a/10595

https://www.raspberrypi.org/documentation/configuration/config-txt/

https://wiki.beyondlogic.org/index.php?title=Understanding_RaspberryPi_Boot_Process (although a bit old, is still useful)

When loading the OS onto an SD card, these file must be included in the boot partition.

Overview

By now you should have your cross compiler set up. The compiler binaries have the same name as they usually would with "aarch64-elf-" prefixing them (e.x. aarch64-elf-gcc). For this example, three files are used:

  • linker.ld - Linker script
  • start.S - Setup the environment and call the kernel
  • kernel.c - Kernel entry and use

This article is written so that segments of the code will be presented with an explaination, with the full code in the Conclusion section.

Linking the Kernel

Linker script allows us to segment, organize, and align our kernel image. More information about linker scripts can be found osdev's Linker Scripts.

The start address and alignment are for the RPi3. Use whatever is applicable to you.

SECTIONS
{
    . = 0x8000;
 
    .text : { 
        KEEP(*(.boot)); 
        *(.text*) 
    } 
 
    .rodata ALIGN(16) : { 
        *(.rodata*) 
    } 
 
    .data ALIGN(16) : { 
        *(.data*) 
    } 
 
    .bss (NOLOAD) : { 
        . = ALIGN(16); 
        __bss_start = .; 
        *(.bss*) 
        . = ALIGN(16); 
        __bss_nlwords = (. - __bss_start); 
    } 
}

Booting the Kernel

For the RPi 3, after the start.elf finishes, the CPU and SRAM have been enabled and control is given to the kernel image. But there are a few things we must do in order to set up a basic C environment. This is known as a bootstrap stage which initializes our OS and programming environment on startup and hands control to the kernel. Keep in mind that this is for a minimalistic development environment on a single core.

When the CPU starts running the kernel, all cores will be executing the same code. This can be tricky for multiple reasons, which will be described later. For now, all we want is just one core running the kernel. To do that, we need get the core identification number and set all but one core to run an infinite loop.

.section .boot

.global _start

_start:
        mrs        x0, mpidr_el1
        and        x0, x0, #3
        cbz        x0, _init
0:     wfe
        b            0b

The mrs instruction loads data from specialty registers into a standard register. This special register in question is called the MPIDR or the Multiprocessor Affinity Register. Caring only about the first two bits only we use a bitwise and to weed out any core ID's that aren't zero. Then we apply the cbz instruction, which is a shorthand instruction for comparing the x0 register with 0 and branching if they are equal, i.e. core 0.

If the core ID is 0, we branch to another section that will initialize the environment and will hand control over to the kernel. For now, the C function for our kernel will simply by kern_main.

_init:
        b       kern_main

Writing the Kernel

The kernel is as simple as creating a kern_main function for the bootstrap stage to transfer control to. You notice that in start.S we have the program branch into the function. All we need to do is provide one.


#include <stdbool.h>

void
kern_main(void)
{
    while (true);
}

Conclusion

At the time of writing, QEMU does not yet emulate the RPi 3. The only way to test is to hook up the RPi 3 to an HDMI monitor. If start.elf was successfully able to run, then a square with interpolated colors will appear on the screen. That paird with the ACT (green LED) flashing even after the square shows means that it most likely has loaded the kernel and started executing. As this lacks a UART example, it will be difficult to get concrete proof that the kernel has booted.

How to Proceed

If you are new to operating system development, I encourage you to take the time and read Basic Information section of OsDev's Main Page. You should know they developing an operating system, even a microkernel, is difficult. The lack of explicit documentation is enough to frustrate novices and even experienced developers (which is exactly the main purpose of this series). The goal is to be patient and understand that what may be ahead is fun but also challanging. Continuing forward also means that you must be accustomed to and aware of the functionalities an operating system must provide. I also recommend that you take the time to go through the resources in Extra Resources to make sure you are acquainted with operating systems and their engineering for beginners and those who are familiar.

That being said, if you have committed to the project then take note that from this point on I will be focusing on RPi 3 development.

Extra Resources