VGA Hardware: Difference between revisions

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=== What's not covered ===
While this page tries to be a complete overview on what the VGA can do, it does not fully cover the whole set of graphics. After all, a video card only turns bytes in it'sits memory into a signal on the connector on it'sits backside. Determining what bytes to put in memory is only barely touched in the wiki in general - there are examples of plotting pixels and setting individual characters but your OS will determine what pixels are formed by an image and which characters are part of your title screen. On the remote end, monitors have their own way of dealing with signals. A lot of those settings dictated by monitors are needed by the video card, and each resolution comes with its own set of settings. You can find out your own set of settings by [[Video Signals And Timing|using a set of equations]], but you can skip that step and reuse one of the examples provided at the [[VGA_Hardware#Sample_Register_Settings|example settings]] instead. The [[VGA_Hardware#The_CRT_Controller|CRTC chapter]] explains them in detail.
 
=== Getting started ===
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