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Below is an example of basic uACPI initialization sequence that enters ACPI mode, parses tables, brings the event system online, and finally loads & initializes the namespace.
<
#include <uacpi/uacpi.h>
#include <uacpi/event.h>
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return 0;
}
</syntaxhighlight>
== Code examples ==
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so that it's called by kernel code during initialization.
<
// ps2k.c
#include <uacpi/utilities.h>
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uacpi_find_devices(PS2K_PNP_ID, match_ps2k, NULL);
}
</syntaxhighlight>
<
// acpi_init.c
void find_acpi_devices(void) {
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// ...and more
}
</syntaxhighlight>
As you can see it's a very simple approach, but it has lots of drawbacks:
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In this approach, we treat the ACPI namespace as a bus in our kernel, and let devices provide a way to identify them.
<
// acpi_bus.h
#include <uacpi/uacpi.h>
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void acpi_register_driver(struct acpi_driver *driver);
</syntaxhighlight>
<
// ps2k.c
#include <acpi_bus.h>
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return 0;
}
</syntaxhighlight>
<
// acpi_bus.c
#include <acpi_bus.h>
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struct acpi_driver *drv = NULL;
if (info->
// Match the HID against every existing acpi_driver pnp id list
}
if (drv == NULL && (info->
// Match the CID list against every existing acpi_driver pnp id list
}
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);
}
</syntaxhighlight>
As you can see above, this approach is more scalable, faster, and involves way less code duplication.
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=== Shutting Down the System ===
<
#include <uacpi/sleep.h>
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return 0;
}
</syntaxhighlight>
=== Hooking Up the Power Button ===
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The example below hooks up the power button press using a fixed event callback.
<
#include <uacpi/event.h>
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return 0;
}
</syntaxhighlight>
Note that some of the more modern hardware routes the power button in a more complicated way, via an embedded controller.
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