Interrupts: Difference between revisions

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'''Interrupts''' are signals from a device, such as a keyboard or a hard drive, to the CPU, telling it to immediately stop whatever it is currently doing and do something else. For example, a keyboard controller can send an interrupt when a character key was pressed. Then the OS can display the character on screen immediately, even if the CPU was doing something completely unrelated before, and return to what it was doing afterwards. When a specific interrupt arises, the CPU looks up an entry for that specific interrupt from a table provided by the OS. In [[Protected Mode|x86 protected mode]] the table is called the [[IDT|Interrupt Descriptor Table (IDT)]] and can have up to 256 entries, but the name of this table and the maximum number of entries it can have can differ based on the CPU architecture. After the CPU finds the entry for the interrupt, it jumps to the code the entry points to. This code that is run in response to the interrupt is known as a [[Interrupt Service Routines|interrupt service routine (ISR) or an interrupt handler]].
 
== Types of Interrupts ==
 
There are generally three classes of interrupts on most platforms:
* '''[[Exceptions]]''': These are generated internally by the CPU and used to alert the running kernel of an event or situation which requires its attention. On x86 CPUs, these include exception conditions such as Double Fault, Page Fault, General Protection Fault, etc.
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* '''Software Interrupt''': This is an interrupt signaled by software running on a CPU to indicate that it needs the kernel's attention. These types of interrupts are generally used for [[System Calls]]. On x86 CPUs, the instruction which is used to initiate a software interrupt is the "INT" instruction. Since the x86 CPU can use any of the 256 available interrupt vectors for software interrupts, kernels generally choose one. For example, many contemporary Unixes use vector 0x80 on the x86 based platforms.
 
As a rule, where a CPU gives the developer the freedom to choose which vectors to use for what (as on x86), one should refrain from having interrupts of different types coming in on the same vector. Common practice is to leave the first 32 vectors for exceptions, as mandated by Intel. However you partition of the rest of the vectors is up to you.
 
==From the keyboard's perspective==
Basically, when a key is pressed, the keyboard controller tells a device called the [[PIC|Programmable Interrupt Controller]], or PIC, to cause an interrupt. Because of the wiring of keyboard and PIC, IRQ #1 is the keyboard interrupt, so when a key is pressed, IRQ 1 is sent to the PIC. The role of the PIC will be to decide whether the CPU should be immediately notified of that IRQ or not and to translate the IRQ number into an ''interrupt vector'' (i.e. a number between 0 and 255) for the CPU's table.
 
The OS is supposed to handle the interrupt by talking to the keyboard, via <tt>in</tt> and <tt>out</tt> instructions (or <tt>inportb</tt>/<tt>outportb</tt>, <tt>inportw</tt>/<tt>outportw</tt>, and <tt>inportd</tt>/<tt>outportd</tt> in C, see [[Inline Assembly/Examples]]), asking what key was pressed, doing something about it (such as displaying the key on the screen, and notifying the current application that a key has been pressed), and returning to whatever code was executing when the interrupt came in. Indeed, failure to read the key from the buffer will prevent any subsequent IRQs from the keyboard.
 
==From the PIC's perspective==
There are actually two PICs on most systems, and each has 8 different inputs, plus one output signal that's used to tell the CPU that an IRQ occurred. The slave PIC's output signal is connected to the master PIC's third input (input #2); so when the slave PIC wants to tell the CPU an interrupt occurred it actually tells the master PIC, and the master PIC tells the CPU. This is called "cascade". The master PIC's third input is configured for this and not configured as a normal IRQ, which means that IRQ 2 can't happen.
 
A device sends a PIC chip an interrupt, and the PIC tells the CPU an interrupt occurred (either directly or indirectly). When the CPU acknowledges the "interrupt occurred" signal, the PIC chip sends the interrupt number (between 00h and FFh, or 0 and 255 decimal) to the CPU. When the system first starts up, IRQs 0 to 7 are set to interrupts 08h to 0Fh, and IRQs 8 to 15 are set to interrupts 70h to 77h. Therefore, for IRQ 6 the PIC would tell the CPU to service INT 0Eh, which presumably has code for interacting with whatever device is connected to the master PIC chip's "input #6". Of course, there can be trouble when two or more devices share an IRQ; if you wonder how this works, check out [[Where Can I Find Info On PNP|Plug and Play]]. Note that interrupts are handled by priority level: 0, 1, 2, 8, 9, 10, 11, 12, 13, 14, 15, 3, 4, 5, 6, 7. So, if IRQ 8 and IRQ 3 come in simultaneously, IRQ 8 is sent to the CPU. When the CPU finishes handling the interrupt, it tells the PIC that it's OK to resume sending interrupts:
 
<syntaxhighlight lang="asm">
mov al,20h
out 20h,al
</syntaxhighlight>
 
or if the interrupt came from the slave PIC:
<syntaxhighlight lang="asm">
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out 20h, al
</syntaxhighlight>
 
and the PIC sends the interrupt assigned to IRQ 3, which the CPU handles (using the IDT to look up the handler for that interrupt).
 
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See [[PIC#Programming the PIC chips|programming the PIC chips]] for detailed information.
 
==From the CPU's perspective==
 
Every time the CPU is done with one machine instruction, it will check if the PIC's pin has notified an interrupt. If that's the case, it stores some state information on the stack (so that it can return to whatever it is doing currently, when the INT is done being serviced by the OS) and jumps to a location pointed to by the IDT. The OS takes over from there.
The current program can, however, prevent the CPU from being disturbed by interrupts by means of the ''interrupt flag'' (IF in status register). As long as this flag is cleared, the CPU ignores the PIC's requests and continues running the current program. Assembly instructions <tt>cli</tt> and <tt>sti</tt> can control that flag.
 
==From the OS's perspective==
When an interrupt comes in, the [[IDT]] (which is setup by the OS in advance) is used to jump to code portion of the OS, which handles the interrupt (and therefore called the "interrupt handler" or "[[Interrupt Service Routines]]"). Usually the code interacts with the device, then returns to whatever it was doing previously with an <tt>iret</tt> instruction (which tells the CPU to load the state information it saved, from the stack). Before the <tt>ret</tt>, this code is executed, to tell the PIC that it's OK to send any new or pending interrupts, because the current one is done. The PIC doesn't send any more interrupts until the cpu acknowledges the interrupt:
 
<syntaxhighlight lang="asm">
mov al,20h
out 20h,al
</syntaxhighlight>
 
In the case of the [[PS/2_Keyboard|keyboard input]], the interrupt handler asks the keyboard which key was pressed, does something with the information, then acknowledges and return:
 
<syntaxhighlight lang="asm">
push eax ;; make sure you don't damage current state
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iret ;; return to code executed before.
</syntaxhighlight>
 
Whatever the CPU was previously doing is then resumed (unless another INT was received by the PIC while servicing this one, in which case the PIC tells the CPU about it and a new interrupt handler is executed, once the CPU saves state information on the stack again).
 
== So how do I program this stuff?==
 
Step by step, now that you've grabbed the whole thing and know what's to be done:
* Make space for the interrupt descriptor table
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* Put the addresses of the ISR handlers in the appropriate descriptors (in [[Interrupt Descriptor Table]])
* Enable all supported interrupts in the IRQ mask (of the PIC)
 
== General IBM-PC Compatible Interrupt Information ==
=== Standard [[ISA]] IRQs ===
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| 15 || Secondary ATA Hard Disk
|}
 
=== Default PC Interrupt Vector Assignment ===
{| {{wikitable}}
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| 70h-78h || Default mapping of IRQ8-15 by the BIOS at bootstrap
|}
 
=== Ports ===
{| {{wikitable}}
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|-
|}
 
== S390 Interruptions ==
An exception on the S390 architecture is recognized depending on the context of the instruction.
 
=== External Interrupt ===
An external interrupt is produced when the CPU timer or an external devices triggers said interrupt.
 
=== Supervisor Call Interrupt ===
The supervisor call generates an interrupt which will place the current [[PSW]] into the [[PSA Mapping#FLCSOPSW|FLCSOPSW]] (Service Old PSW). Then load the new PSW from [[PSA Mapping#FLCSNPSW|FLCSNPSW]] (Service New PSW). The location of the SVC code is placed at [[PSA Mapping#FLCESICODE|FLCESICODE]]
 
=== Input/Output Interrupt ===
This interrupt is generally triggered when a device completes execution of a command program.
 
=== Program Check Exception ===
A program exception is recognized when an invalid address is accessed or an invalid instruction is executed.
 
=== Specification Exception ===
Generally produced when the given arguments or registers to an instruction are invalid.
 
=== Machine Check Exception ===
Produced when part of the equipment reports a malfunction. Usually means that said device should be replaced and it's up to the user to do that.
 
== See Also ==
 
=== Articles ===
* [[Ralf Brown's Interrupt List]]
* [[Interrupts tutorial]]
 
=== Threads ===
 
=== External Links ===
* [[wikipedia:Interrupts|Interrupts Wikipedia Article]]
 
[[Category:Interrupts]]
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