GOP: Difference between revisions

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This is the new standard for UEFI that superseded [[VESA]] (BIOS) and UGA (EFI 1.0).
 
== GraphicGraphics Output Protocol ==
It has basiclybasically the same functions as VESA, you can query the modes, set the modes. You It also haveprovides an efficient BitBlitter function, which you can't use from your OS unfortunately. GOP is an EFI Boot Time Service, meaning you can't access it after you call ExitBootServices(). However, the framebuffer provided by GOP persists, so you can continue to use it for graphics output in your OS.
 
NOTE: UEFI uses it'sits own ABI. You can either configure your build environment to use that globally, or you must use a wrapper function. These examples use the latter for compatibility reasons. Omit uefi_call_wrapper if you have configured your build system for the former. See [[GNU-EFI]] for more information.
 
=== Detecting GOP ===
As with other UEFI protocols, you have to locate a structure with the function pointers first using the protocol's GUID.
<sourcesyntaxhighlight lang="c">
EFI_GUID gopGuid = EFI_GRAPHICS_OUTPUT_PROTOCOL_GUID;
EFI_GRAPHICS_OUTPUT_PROTOCOL *gop;
Line 15:
if(EFI_ERROR(status))
PrintLn(L"Unable to locate GOP");
</syntaxhighlight>
</source>
GOP is the default protocol, so you should be able to locate it on all UEFI firmware. It can probably only fail if you're on an old EFI (pre-UEFI) machine, like an Itanium-based computer or a Mac released before 2009.
 
If your kernel uses GRUB, you need to insert a module called "all_video" before loading the kernel to add UEFI GOP compatibility. Not doing so will display a message saying "WARNING: no console will be available to OS".
=== Get the Current Mode ===
<sourcesyntaxhighlight lang="c">
In order to get the mode code for the current video mode, you must set the mode first to circumvent some buggy UEFI firmware. This is done using the QueryMode function, and then gop->Mode->Mode will contain the code (this is a perfect example how badly designed UEFI is. Look: gop->Mode is a struct, while gop->Mode->Mode is a UINTN). See the QueryMode example below.
insmod all_video
 
menuentry "Example OS" {
=== Query Available Video Modes ===
multiboot2 /boot/kernel.bin
Similarly to VESA, there's no standard mode codes, rather you have a function to query the available modes with video card specific mode codes.
boot
<source lang="c">
}
</syntaxhighlight>
 
=== Get the Current Mode ===
In order to get the mode code for the current video mode, you must set the mode firstas well to circumvent some buggy UEFI firmware. ThisOtherwise this is done using the QueryMode function, and then gop->Mode->Mode will contain the code (this is a perfect example how badly designed UEFI is. Look: gop->Mode is a struct, while gop->Mode->Mode is a UINTN). See the QueryMode example below.
<sourcesyntaxhighlight lang="c">
EFI_GRAPHICS_OUTPUT_MODE_INFORMATION *info;
UINTN SizeOfInfo, numModes, nativeMode;
Line 32 ⟶ 40:
if(EFI_ERROR(status)) {
PrintLn(L"Unable to get native mode");
} else {
return status;
nativeMode = gop->Mode->Mode;
numModes = gop->Mode->MaxMode;
}
</syntaxhighlight>
nativeMode = gop->Mode->Mode;
 
numModes = gop->Mode->MaxMode;
=== Query Available Video Modes ===
</source>
Similarly to VESA, there's no standard mode codes, rather you have a function to query the available modes. Now you know how many modes there are (numModes above), and which one is currently set (nativeMode). You can iterate on the modes and query the information structure for each:
<sourcesyntaxhighlight lang="c">
for (i = 0; i < numModes; i++) {
status = uefi_call_wrapper(gop->QueryMode, 4, gop, i, &SizeOfInfo, &info);
Line 49 ⟶ 59:
);
}
</syntaxhighlight>
</source>
 
=== Set Video Mode and Get the Framebuffer ===
This is pretty easy. The mode argument is between 0 and numModes.
<sourcesyntaxhighlight lang="c">
status = uefi_call_wrapper(gop->SetMode, 2, gop, mode);
if(EFI_ERROR(status)) {
PrintLn(L"Unable to set mode %03d", mode);
} else {
return status;
// get framebuffer
PrintLn(L"Framebuffer address %x size %d, width %d height %d pixelperlinepixelsperline %d",
gop->Mode->FrameBufferBase,
gop->Mode->FrameBufferSize,
gop->Mode->Info->HorizontalResolution,
gop->Mode->Info->VerticalResolution,
gop->Mode->Info->PixelsPerScanLine
);
}
</syntaxhighlight>
// get framebuffer
To get the same value as scanline in VESA (also called commonly called pitch in many graphics libraries), you have to multiply PixelsPerScanLine by the number of bytes per pixel. That can be detected by examining the gop->Mode->Info->PixelFormat field. For example with 32 bit packed pixel formats,
PrintLn(L"Framebuffer address %x size %d, width %d height %d pixelperline %d",
<sourcesyntaxhighlight lang="c">
gop->Mode->FrameBufferBase,
gop->Mode->FrameBufferSize,
gop->Mode->Info->HorizontalResolution,
gop->Mode->Info->VerticalResolution,
gop->Mode->Info->PixelsPerScanLine
);
</source>
To get the same value as scanline in VESA (also called commonly pitch in many graphics libraries), you have to multiply PixelsPerScanLine by the number of bytes per pixel. That can be detected by examining the gop->Mode->Info->PixelFormat field. For example with 32 bit packed pixel formats,
<source lang="c">
pitch = 4 * gop->Mode->Info->PixelsPerScanLine;
</syntaxhighlight>
</source>
 
=== Plotting Pixels ===
{{Main|Drawing In Protected Mode}}
Now you can use the returned framebuffer exactly the same way as you would with VESA, there's absolutely no difference.
To calculate the offset for an (X,Y) coordinate on screen, do pitch*Y+pixelbytes*X. For example for 32 bit true-color (where pixelbytes is 4):
<source lang="c">
<syntaxhighlight lang="c">
static inline void PlotPixel_32bpp(int x, int y, uint32_t pixel)
{
*((uint32_t*)(gop->Mode->FrameBufferBase + 4 * gop->Mode->Info->PixelsPerScanLine * y + 4 * x)) = pixel;
}
</syntaxhighlight>
</source>
For drawing characters, you can use the same method described in [[VGA Fonts]].
 
=== Don't Read From Video Memory ===
 
Reading from the video memory is slooow! Use [[Double Buffering|double buffering]] instead.
 
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* GOP at [https://en.wikipedia.org/wiki/Graphics_Output_Protocol Wikipedia]
* UEFI Graphic Features at [https://en.wikipedia.org/wiki/Unified_Extensible_Firmware_Interface#Graphics_features Wikipedia]
* [https://edk2tianocore-docs.gitbookgithub.io/edkedk2-ii-uefi-driver-writer-s-guideUefiDriverWritersGuide/draft/23_graphics_driver_design_guidelines/232_graphics_output_protocol_implementation EDK2 on implementing GOP]
* [https://www.intel.com/content/dam/doc/guide/uefi-driver-graphics-controller-guide.pdf Intel documentation on GOP]
 
[[Category:UEFI]]
[[Category:Video]]