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This tutorial focuses on creating a GCC cross-compiler for your own operating system. This compiler that we build here will have a generic target (i686-elf)
== Introduction ==
Generally speaking, a cross-compiler is a compiler that runs on platform A (the '''host'''), but generates executables for platform B (the '''target'''). These two platforms may (but do not need to) differ in CPU, operating system, and/or [[:Category:Executable Formats|executable format]]. In our case, the host platform is your current operating system and the target platform is the operating system you are about to make. It is important to realize that these two platforms are not the same; the operating system you are developing is always going to be different from the operating system you currently use
=== Why cross-compilers are necessary ===
{{Main|Why do I need a Cross Compiler?}}
=== Which compiler version to choose ===
{{Main|Building GCC}}
The newest [[GCC]] is recommended as it is the latest and greatest release. For instance,
You can also use older releases as they are usually reasonably good. If your local system compiler isn't too terribly old (at least GCC 4.6.0), you may wish to save yourself the trouble and just pick the latest minor release (such as 4.6.3 if your system compiler is 4.6.1) for your cross-compiler.
<
gcc --version
</syntaxhighlight>
You may be able to use an older major GCC release to build a cross-compiler of a newer major GCC release. For instance, GCC 4.7.3 may be able to build a GCC 4.8.0 cross-compiler. However, if you want to use the latest and greatest GCC version for your cross-compiler, we recommend that you [[Building GCC|bootstrap the newest GCC]] as your system compiler first. Individuals using OS X 10.7 or earlier might want to invest in either building a system GCC (that outputs native Mach-O), or upgrading the local LLVM/Clang installation. Users with 10.8 and above should install the Command Line Tools from Apple's developer website and use Clang to cross-compile GCC.
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=== Which binutils version to choose ===
{{Main|Cross-Compiler Successful Builds}}
<
ld --version
</syntaxhighlight>
=== Deciding on the target platform ===
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=== Note on arm-none-eabi-gcc ===
There is the prebuilt package gcc-arm-none-eabi on apt-get for
Instead you should build it yourself with <tt>arm-none-eabi</tt> being the $TARGET.
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=== Preparation ===
<
export PREFIX="$HOME/opt/cross"
export TARGET=i686-elf
export PATH="$PREFIX/bin:$PATH"
</syntaxhighlight>
We add the installation prefix to the <tt>PATH</tt> of the current shell session. This ensures that the compiler build is able to detect our new binutils once we have built them.
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# But reconsider: You should just get the development packages from your OS.
-->
<
cd $HOME/src
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make
make install
</syntaxhighlight>
This compiles the binutils (assembler, disassembler, and various other useful stuff), runnable on your system but handling code in the format specified by $TARGET.
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=== GDB ===
It may be worth noting that if you wish to use
The protocol for building GDB to target a different architecture is very similar to that of regular Binutils:
<
../gdb.x.y.z/configure --target=$TARGET --prefix="$PREFIX" --disable-werror
make all-gdb
make install-gdb
</syntaxhighlight>
The
=== GCC ===
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-->
<
cd $HOME/src
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make install-gcc
make install-target-libgcc
</syntaxhighlight>
We build [[libgcc]], a low-level support library that the compiler expects available at compile time. Linking against [[libgcc]] provides integer, floating point, decimal, stack unwinding (useful for exception handling) and other support functions. Note how we are ''not'' simply running <tt>make && make install</tt> as that would build way too much, not all components of gcc are ready to target your unfinished operating system.
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== Using the new Compiler ==
Now you have a "naked" cross-compiler. It does not have access to a C library or C runtime yet, so you cannot use
You can now run your new compiler by invoking something like:
<syntaxhighlight lang="bash">
</syntaxhighlight>
Note how this compiler is ''not'' able to compile normal C programs. The cross-compiler will spit errors whenever you want to #include any of the standard headers (except for a select few that actually are platform-independent, and generated by the compiler itself). This is quite correct - you don't have a standard library for the target system yet!
The C standard defines two different kinds of executing environments - "freestanding" and "hosted". While the definition might be rather fuzzy for the average application programmer, it is pretty clear-cut when you're doing OS development: A kernel is "freestanding", everything you do in user space is "hosted". A "freestanding" environment needs to provide only a subset of the C library: <tt>float.h</tt>, <tt>iso646.h</tt>, <tt>limits.h</tt>, <tt>stdalign.h</tt>, <tt>stdarg.h</tt>, <tt>stdbool.h</tt>, <tt>stddef.h</tt>, <tt>stdint.h</tt> and <tt>stdnoreturn.h</tt> (as of C11). All of these consist of typedef s and #define s "only", so you can implement them without a single .c file in sight.
Note that to have these compiler-provided includes work properly, you need to build your kernel with the <tt>-ffreestanding</tt> flag. Otherwise, they might attempt including your standard library's copy of the headers, which isn't gonna work if you don't have a standard library.
To use your new compiler simply by invoking <tt>$TARGET-gcc</tt>, add <tt>$HOME/opt/cross/bin</tt> to your <tt>$PATH</tt> by typing:
<syntaxhighlight lang="bash">
</syntaxhighlight>
This command will add your new compiler to your PATH for this shell session. If you wish to use it permanently, add the PATH command to your <tt>~/.profile</tt> configuration shell script or similar. Consult your shell documentation for more information.
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The solution is simply to create the empty folders:
<
mkdir -p $SYSROOT/mingw/include
mkdir -p $SYSROOT/mingw/lib
</syntaxhighlight>
This will allow the build to proceed. The reason this happens is that the <tt>mingw32</tt> (and mingw itself) configures <tt>INCLUDE_PATH</tt> and <tt>LIBRARY_PATH</tt> to be, as can be guessed, <tt>/mingw/include</tt> and <tt>/mingw/lib</tt>, instead of the defaults <tt>/usr/include</tt> and <tt>/usr/lib</tt>. Why the build fails even though nothing is required in those folders, and why it doesn't just make them, is beyond me.
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* [https://drive.google.com/file/d/0B85K_c7mx3QjUnZuaFRPWlBIcXM/edit?usp=sharing i686-elf 4.8.2 target]
* [https://mega.co.nz/#F!bBxA3SKJ!TDL4i1NjaZKd4YMo9p2U7g x86_64-elf 5.1.0 target]
* [https://github.com/lordmilko/i686-elf-tools i686-/x86_64-elf
'''For Windows Subsystem for Linux (Beta) host'''
* [http://www.bin-os.com/i686-elf-6.1.0.tar.gz i686-elf 6.1.0 target] (extracts to a directory called "cross", don't forget to install 'make' - I would recommend "apt-get install build-essential" to also add additional useful tools)
'''For Windows Subsytem for Linux host'''
* [https://drive.google.com/file/d/1zn37YmyVrtsPOfe88jZRZ_-_3_jzpXBP/view?usp=sharing i686-elf 13.1.0 target] ('''Important: extracts to a directory called "cross-tk"''')
'''For macOS host'''
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